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Wind Herder

(image)

As winds sprits stay in their physical form, they grow stronger, as does their power over winds. The advanced ability to control or herd winds allows the elemental to attack with small tornadoes. In addition they are now strong enough to hold a dagger.

Avanza dende: Wind Servant
Avanza a: Zephyr
Custo: 20
HP: 36
Movemento: 6
XP: 35
Nivel: 1
Aliñación: neutral
IDBM_Wind Herder
Habilidades:
(image)dagger
folla
6 - 2
corpo a corpo
(image)tornado
frío
6 - 3
a distancia
Resistencias:
folla0%
perforación0%
impacto0%
lume0%
frío10%
arcano0%
TerreoCusto de MovementoDefensa
Area150%
Arrecife costeiro-0%
Auga profunda150%
Auga superficial150%
Bosque150%
Braña150%
Castelo150%
Chaira150%
Colonia de cogomelos220%
Conxelado150%
Cova220%
Infranqueable5020%
Intransitable150%
Montañas150%
Outeiros150%
Vila150%